Blending.
Evil.
Why evil?
Why good
for that
matter?
Control.
It’s all
about
control.
Sliding
dial.
Manipulating
the scale.
Left to
right
then back
again.
Adjustments,
about
making
adjustments.
Game adjustments,
control.
Sliding
dial
adjusting mixtures.
Mixing good
and evil.
Like mixing
paint.
Results depend
on formulation.
Adjusted events.
Changing
directions.
Mixtures of
evil and
good.
Percentages
of each
alter the
course.
Playing
the game.
Adjusting
the mixture,
altering events,
results.
Never ending
mixtures.
Immeasurable
adjustments,
blends.
Interminable
possibilities,
canvases.
Over and over
the
game is
played.
When it
ends ….