HoboBilbo

I, for better or worse, do truly understand (I do believe) much of that glove—like, over half to maybe eighty percent of it.

Do understand that soft, hard, rational, and irrational \"magic systems\" are different categories if you read these; I won\'t tell you what is which (to some degree a fictional item can be contradictory in how it is \"magic\").

 

Also, magic is a LITERARY TERM!!! OF COURSE IT HAS NO PURLY CONCRETE MEANING!!! ALSO, ALSO, EVERYTHING BEING SUBJECTIVE IS LITERARY THEORY!!! WHY DID WE FORGET THESE THINGS?! WHY!!!? AND HOW!!! COME ON!

 

 

1) The Lantern Rings|| Red: You can do anything you are angry enough to achieve, and your blood is now some sort of magma and/or plasma. Orange: Fills you with the strongest thirst of greed, you can do pretty much anything, and those you kill you can make facsimiles of that you more or less control. Yellow: you can do pretty much anything, and strike great fear into people; your abilities become fresher the greater fear you can strike. Grean: You do anything so long as you can will it to happen. Blue: You can fly, make forcefields, maybe teleport, cure people, and other things - all of this so long as you feel hope. Indago: You can do pretty much anything, and can mimic other powers and turn people into compassion zombies. Pink: Allows for pretty much anything, and you can force people to feel love and that kind of stuff; it also allows for pink crystal creation. Black: Like comsic-necrotic powers, but not exactly; basically you are a super-necromancer with it. White: Grants the powers of all rings except the black, you can perfectly resurrect, and perform pretty much any miracle regardless of how crazy, cooky, and/or bonkers it is. [other rings I don\'t feel like talking about because I don\'t want a stomach ache] The Aultra Violet Ring: — (something unique I forgot). Gold: All of them, but so long as you are happy & have only been happy your entire life. The list goes on, and I could conceptualize some of my own if I hadn\'t made some fatal life decisions & errors.

 

2) The standard Soul/Infinity Gems/Stones •

 

The Time Stone: You control everything directly pertaining to the passage of time.

 

The Space Stone: You control everything pertaining to spatial location, and the fabric of space (because this is literature ideas we are talking about, and this set is roughly 60 years old).

 

The Mind Stone: you have most psy-powers, but not necessarily all of them (if you ask me, these narrative devices are going archaic, but I can\'t write anymore), though infinite control over people\'s minds.

 

The Soul Stone: this is usually used as a soft, magic system (I like to see it having great mystical control and super-mysticism powers in an unrefined manner).

 

The Reality Stone: You control the laws of physics, metaphysics, etc.

 

The Power Stone: you can increase the power input & out of most things, people, and more galore.

***

Something important to know about the infinity gems is they only have complete control over their named concepts in their respective universes. Most fictional Universes in Marvel have at least six stones. There are other Soul Gems in Marvel comics, but these are the standard six you will always, most likely come across.

 

3) The Spead Force: grants you not just super speed, but time/space powers, sometimes control over some elements like wind, lighting, etc.; practically nonsense powers too. -- there are lots of jokes out there (they are all practically the same so many jokes) practically saying the speed force is full of BS powers and stuff. -- I am not and have never been a nerd about The Flash - I can not say more.

 

 

4) The Omni-Trix: it scans DNA, and then you can turn into things so long as they are smarter than a dog; other stuff too. - it is a magic system made to obtain other magic systems: the Omni-Trix is a magic system of magic systems. - other stuff too.

 

 

5) The Master Emerald: it is full of many phenomenal powers that are not directly shown (this being not an accident, for, in terms of literature, this is a soft, magic system).

 

 

6) The Symbiot Container: seems to contain all of Marvel\'s \"Symbiots\" and they usually just allow you to enhance your natural abilities to super-human degrees.

 

 

7) The Tri-Force:

 

 • The Tri-force of Wisdom: grants you many, many, many psy- powers & may sharpen your wisdom and your other cognitive skills.

 

 • The Tri-Force of Power: grants control over most forms of mystical magic to an extraordinary degree that may put you on the same level of power as some of the gods of most/many of European & Asian folklore, but it does not make you all-powerful. 

 

 • The Tri-Force of Courage: — (Holy magic maybe? It is never really directly stated, but much of the oldest Zelda lore is also based on The Bible & it is needed to defeat most of the game\'s last bosses who are usually supposed to be an ultimate evil).

 

 

8) The Command Block: allows you to reprogram how most things work in most ways (smart people can use these to do pretty much anything they can imagine, so long as they also have the required logistical intelligence to properly manipulate it in the needed fashion to allow it to do as they desire).

 

 

9) Totem of Undying (that is not what is drawn, but here I describe it): Those who die when holding this item are then revived. What is being pointed out—I am pretty—is supposed to be soft magic, but that is just my assumption. Narrative \"meta-facts\" can be self-contradictory, though this does not always allow for better stories.

 

 

10) The \"uno reverse card\" • allows the word \"no\" to be a superpower, and you (should be able to) can throw most things back at people—even in different forms of abstract manors. The existence of this aspect of the device (depending on who you ask, your source, etc.) should allow for you to use other cards in their place (the uno skip card, playing cards, maybe even things that aren\'t cards, etc.) — ).

 

 

11) The Ten Rings (there are two descriptions of them that I am aware of that can be found in Marvel Comics, and there is the set from the movies): each ring has elemental, and elemental-ish powers tides to them (if you want more information about them: go to Google, Bing, Brave, Duck Duck Go, or Opera Images).

 

 

12) The Flux Capacitor: it allows for Time Travel, but strictly linear time travel, though many of the other devices can circumvent that.

 

 

13) The Power: You speak something into it and then it happens literally, word for word (other stuff too, but I haven\'t watched all of Regular Show).

 

 

14) The Phenix Force • basically: another thing that allows you to do everything, but those with telepathy and telepathy-like powers are usually the most powerful with it.

 

 

15) That device holding the kryptonite seems to be Gothic-inspired (I refuse to say more).

 

Only a handful of what I refuse to describe I have not encountered.